java.lang.ObjectClass {@code Object} is the root of the class hierarchy. Every class has {@code Object} as a superclass. All objects, including arrays, implement the methods of this class.
unascribed
- JDK1.0
- Method from java.lang.Object Summary: |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method from java.lang.Object Detail: |
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will be true, and that the expression:x.clone() != x will be {@code true}, but these are not absolute requirements. While it is typically the case that:x.clone().getClass() == x.getClass() will be {@code true}, this is not an absolute requirement.x.clone().equals(x) By convention, the returned object should be obtained by calling {@code super.clone}. If a class and all of its superclasses (except {@code Object}) obey this convention, it will be the case that {@code x.clone().getClass() == x.getClass()}. By convention, the object returned by this method should be independent of this object (which is being cloned). To achieve this independence, it may be necessary to modify one or more fields of the object returned by {@code super.clone} before returning it. Typically, this means copying any mutable objects that comprise the internal "deep structure" of the object being cloned and replacing the references to these objects with references to the copies. If a class contains only primitive fields or references to immutable objects, then it is usually the case that no fields in the object returned by {@code super.clone} need to be modified. The method {@code clone} for class {@code Object} performs a specific cloning operation. First, if the class of this object does not implement the interface {@code Cloneable}, then a {@code CloneNotSupportedException} is thrown. Note that all arrays are considered to implement the interface {@code Cloneable} and that the return type of the {@code clone} method of an array type {@code T[]} is {@code T[]} where T is any reference or primitive type. Otherwise, this method creates a new instance of the class of this object and initializes all its fields with exactly the contents of the corresponding fields of this object, as if by assignment; the contents of the fields are not themselves cloned. Thus, this method performs a "shallow copy" of this object, not a "deep copy" operation. The class {@code Object} does not itself implement the interface {@code Cloneable}, so calling the {@code clone} method on an object whose class is {@code Object} will result in throwing an exception at run time. |
The {@code equals} method implements an equivalence relation on non-null object references: The {@code equals} method for class {@code Object} implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values {@code x} and {@code y}, this method returns {@code true} if and only if {@code x} and {@code y} refer to the same object ({@code x == y} has the value {@code true}). Note that it is generally necessary to override the {@code hashCode} method whenever this method is overridden, so as to maintain the general contract for the {@code hashCode} method, which states that equal objects must have equal hash codes. |
The general contract of {@code finalize} is that it is invoked if and when the JavaTM virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The {@code finalize} method may take any action, including making this object available again to other threads; the usual purpose of {@code finalize}, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded. The {@code finalize} method of class {@code Object} performs no special action; it simply returns normally. Subclasses of {@code Object} may override this definition. The Java programming language does not guarantee which thread will invoke the {@code finalize} method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates. After the {@code finalize} method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded. The {@code finalize} method is never invoked more than once by a Java virtual machine for any given object. Any exception thrown by the {@code finalize} method causes the finalization of this object to be halted, but is otherwise ignored. |
The actual result type is {@code Class extends |X|>} where {@code |X|} is the erasure of the static type of the expression on which {@code getClass} is called. For example, no cast is required in this code fragment:
{@code Number n = 0; } |
The general contract of {@code hashCode} is: As much as is reasonably practical, the hashCode method defined by class {@code Object} does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.) |
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object. This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways: Only one thread at a time can own an object's monitor. |
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object. This method should only be called by a thread that is the owner of this object's monitor. See the {@code notify} method for a description of the ways in which a thread can become the owner of a monitor. |
The {@code toString} method for class {@code Object} returns a string consisting of the name of the class of which the object is an instance, the at-sign character `{@code @}', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: getClass().getName() + '@' + Integer.toHexString(hashCode()) |
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the {@code notify} method or the {@code notifyAll} method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution. As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop: synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the {@code notify} method for a description of the ways in which a thread can become the owner of a monitor. |
The current thread must own this object's monitor. This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens: A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one: synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001). If the current thread is {@linkplain java.lang.Thread#interrupt() interrupted} by any thread before or while it is waiting, then an {@code InterruptedException} is thrown. This exception is not thrown until the lock status of this object has been restored as described above. Note that the {@code wait} method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits. This method should only be called by a thread that is the owner of this object's monitor. See the {@code notify} method for a description of the ways in which a thread can become the owner of a monitor. |
This method is similar to the {@code wait} method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by: 1000000*timeout+nanos In all other respects, this method does the same thing as the method #wait(long) of one argument. In particular, {@code wait(0, 0)} means the same thing as {@code wait(0)}. The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred: The thread then waits until it can re-obtain ownership of the monitor and resumes execution. As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop: synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the {@code notify} method for a description of the ways in which a thread can become the owner of a monitor. |